Chaos Crew 2 (Hacksaw Gaming) RTP review: 96.27% (configurable)
The obvious question about Chaos Crew 2 is whether it improves on the 2020 original, and the honest answer is: it depends what you loved. The first game's charm was economy — mystery wilds, one Hold & Win round, multipliers totted up arithmetically. The 2023 sequel keeps the spray-paint aesthetic and the mascots but swaps the guts: a 19-line 5x5 board, Cranky Wild multipliers running 2x to 20x, a random Epic Drop that can detonate mid-session, and a "Best of Bonus" that plays your feature three times and pays whichever attempt lands hardest. The ceiling doubles from 10,000x to 20,000x. In exchange you accept slightly less headline RTP (96.27% versus 96.30%) and a bonus structure with more layers to learn.
| Slot | Provider | RTP | Volatility | Max win |
|---|---|---|---|---|
| Chaos Crew 2 (this slot) | Hacksaw Gaming | 96.27% | Very High | 20,000x |
| Wanted Dead or a Wild | Hacksaw Gaming | 96.38% | High | 12,500x |
| Le Bandit | Hacksaw Gaming | 96.34% | Medium | 10,000x |
| Hand of Anubis | Hacksaw Gaming | 96.24% | High | 10,000x |
| Chaos Crew | Hacksaw Gaming | 96.30% | High | 10,000x |
What the Best of Bonus actually changes
The three-attempts-keep-the-best format is quietly the sequel's most player-friendly idea. A conventional Hacksaw bonus is one roll of the dice; here a dead round gets two more chances before the result is settled, which trims the sting of the worst outcomes without touching the top end. Layered on that are the Cranky Wilds — their 2x-20x stamps do the multiplying that the original's 2×/3×/5× symbols only hinted at — and the Epic Drop, which can seed the board with premium symbols on any random spin. The result is a game with more distinct ways to get lucky, but also more spins where a promising setup fizzles into nothing.
Four builds from 96.27% down to 88.28%
Where the original's ladder skipped a step, the sequel restores it: operators can license 96.27%, 94.22%, 92.41% or 88.28%. The published default is what our figures assume, and the gap between top and bottom is nearly eight points of return, so the "i" screen check is not optional homework — it is the difference between a fair game and a poor one wearing the same skin. The BonusHunt FeatureSpins buy exists for those who want to skip the grind, though GB-regulated casinos are required to remove it, and buying alters the effective return, so read the buy-specific figure in the game's info pages before spending 100x stakes on shortcuts.
Volatility: the 20,000x is not free
Hacksaw grades this 5/5, and it earns the grade. Doubling the cap on a similar mathematical budget means the distribution stretches: more of the total return migrates into rarer, larger events, and ordinary sessions get choppier. If you charted a typical hour, you would see the balance stair-step downward through quiet spins, interrupted by Epic Drops that recover a chunk, until a bonus either rescues the session or doesn't. Anyone wagering toward a bonus-clearance requirement or nursing a small balance is fighting the design; this is a game you bring risk capital to.
Verdict: the middle child done right
Skip if: steady wagering matters more to you than variance, or the buy is the draw and you play from the UK
Chaos Crew 2 is the strongest all-round entry in the trilogy for most players. It keeps enough of the original's identity to feel like family, adds genuine mechanical depth, and its 20,000x top end sits in a sweet spot — meaningful upside without the savage 86.19% floor build that shadows Chaos Crew 3. The rating stays at 3.5 because the configurable range is wide and the base game gives little back while you wait. Confirm 96.27% is deployed, budget for silence between features, and the sequel rewards the patience the series has always demanded.